Computer Graphics - Teoria (2008/2009)

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Course code
4S00043
Name of lecturer
Andrea Fusiello
Number of ECTS credits allocated
4
Other available courses
Academic sector
INF/01 - INFORMATICS
Language of instruction
Italian
Location
VERONA
Period
2° Q dal Jan 26, 2009 al Mar 27, 2009.

To show the organization of the course that includes this module, follow this link * Course organization

Lesson timetable

Learning outcomes

This course aims at providing the student with the tools needed
to master the algorithms and computational methods upon which
many interactive computer graphics applications are based. The
focus is on understanding the theory (geometry, radiometry) and
the computational issues (algorithms, programming) that lie
behind computer generated images.

Syllabus

1. Introduction to Computer Graphics (2h)
- CG paradigms.
- Outline of a CG application.
- Applications

2. Mathematical background (5h)
- Vector and affine spaces.
- Matrices and transforms.
- Analytical geometry
- Polygons
- Geometric data structures

3. Geometric Modeling (4h)
- Polygonal meshes.
- Parametric surfaces (hints).
- Constructive Solid Geometry (hints).
- Spatial subdivision (hints).

4. Illumination and rendering (3h)
- Introduction: ray casting.
- Radiometry, BRDF, Rendering equation.

5. Illumination models (4h)
- Phong model
- Cook-Torrance model (hints)
- Light sources.
- Radiosity.
- Ray tracing: Whitted model, intersections, pruning techniques

6. Rasterization (6h)
- Geometric transformations.
- Clipping.
- Hidden surfaces removal: list-priority, depth-buffer.
- Scan conversion
- Shading: Flat, Phong e Gouraud
- The OpenGL rendering pipeline.
- Multi-pass techniques

7. Mapping techniques (2h)
- Texture mapping.
- Bump mapping.

8. Photorealism (2h)
- Reflection maps.
- Light maps.
- Geometric shadows
- Transparency

9. Techniques for interactive applications (4h)
- Scene representation: hierarchies
- Complexity reduction techniques: geometric simplification, LoD, visibility culling

Assessment methods and criteria

Written essay (50%) and programming project (50%)

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