To show the organization of the course that includes this module, follow this link Course organization
The course introduces the design and development of software systems. Via the development and implementation of prototypical concrete software projects, the students will learn a number of advanced techniques for the development of object-oriented software systems.
The course covers the motivation and benefits of design patterns for object-oriented programming.
After an introduction to design patterns, the course will consider a number of example problems in order to provide a detailed analysis of the software development process and the application of design patterns (in particular, patterns such as Strategy, Observer, State, Adapter, and Abstract Factory). The examples will also provide a means to focus on the definition and use of the main principles of object-oriented programming.
The use of Java for the programming projects will allow students to gather the experience required to apply design patterns.
|E. Gamma, R. Helm, R. Johnson, J. Vlissides||Design Patterns: elements of reusable Object-Oriented Software (Edizione 1)||Addison-Wesley||1995||Versione italiana: Design Patterns, Addison-Wesley, 2002|
|E. Freeman, E. Freeman||Head First - Design Patterns (Edizione 1)||O'Reilly||2004|
|Martin Fowler||UML distilled (3rd ed.) (Edizione 3)||Pearson Education||2003||Versione italiana: UML Distilled, Terza Edizione, Pearson Education Italia, 2004|
The examination consists of the completion of a number of projects, which the students can carry out in small groups (of 3 o 4 students).
With the successful completion of these projects, the students obtain 1 credit, which will be added to the 4 credits of the first module of the Software Architecture Course.
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