This course aims at providing the student with the tools needed
to master the algorithms and computational methods upon which
many interactive computer graphics applications are based. The
focus is on understanding the theory (geometry, radiometry) and
the computational issues (algorithms, programming) that lie
behind computer generated images.
1. Introduction to Computer Graphics (2h)
- CG paradigms
- Outline of a CG application
- Course outlook
2. Mathematical background (5h)
- Vector and affine spaces
- Matrices and transforms
- Analytical geometry
- Polygons
- Geometric data structures
3. Geometric Modeling (4h)
- Polygonal meshes
- Parametric surfaces (hints)
- Constructive Solid Geometry (hints)
- Spatial subdivision (hints)
4. Illumination and rendering (3h)
- Introduction: ray casting
- Phisical model: radiometry, BRDF, rendering equation
5. Illumination models (4h)
- Phong model
- Cook-Torrance model (hints)
- Light sources
- Ray tracing: Whitted's model, intersections, culling techniques
- Radiosity
6. Rasterization (6h)
- Geometric transformations
- Clipping
- Hidden surfaces removal: list-priority, depth-buffer
- Scan conversion
- Shading: Flat, Phong e Gouraud
- The OpenGL rendering pipeline
- Multi-pass techniques
7. Mapping techniques (3h)
- Texture mapping
- Bump mapping
8. Photorealism (3h)
- Reflection maps
- Light maps
- Geometric shadows
- Transparency
9. Volumetric rendering (2h)
- Direct: ray casting, voxel splatting, shear-warp
- Isosurfaces extraction
10. Laboratory (24 h)
- Introduction to OpenGL programming
Written essay (20/30) and programming project (10/30)
Strada le Grazie 15
37134 Verona
VAT number
01541040232
Italian Fiscal Code
93009870234
© 2021 | Verona University | Credits