- Università Sapienza
Tuesday, June 25, 2019
Collaborative document editing, in real-time or offline, is ubiquitous when running projects in teams.
When designing 3D objects and environments though, collaboration is hampered by the lack of reliable solutions.
In this talk, I will summarise our recent work on bringing collaboration to 3D design tasks. In particular, I will show
prototype systems for real-time collaborative shape modeling, like Google Docs, and for offline whole scene version control,
Fabio Pellacini is a Full Professor of Computer Science at Sapienza University of Rome. His work focuses on algorithms
and systems for designing and rendering complex 3D environments with an emphasis on the creative, fabrication and
Pellacini received his Laurea degree in Physics from the University of Parma (Italy), and his M.S. and Ph.D. in Computer Science from Cornell University.
Pellacini received an NSF CAREER award and and an Alfred P. Sloan fellowship for his research contributions, the two major awards for young researchers in
North America (roughly equivalent in prestige to an ERC Starting Grant).
Before Sapienza he was a faculty member at Dartmouth, a US Ivy Legue university, and has worked for Pixar Animation Studios on lighting algorithms, where his
work received credits on three Oscar-nominated movies.
Contact Person: Umberto Castellani
- Contact person
- Publication date
May 24, 2019