Programming II and Software Engineering - INGEGNERIA DEL SOFTWARE (2018/2019)



Course code
4S003714
Credits
6
Other available courses
Other available courses
    Academic sector
    INF/01 - INFORMATICS
    Language of instruction
    Italian
    Teaching is organised as follows:
    Activity Credits Period Academic staff Timetable
    Teoria 5 II semestre Carlo Combi, Barbara Oliboni

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    Laboratorio 1 II semestre Roberto Posenato

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    Learning outcomes

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    MM: Teoria
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    The aim of this course is to provide the basic scientific and professional skills relate to software engineering. In particular, the course will focus on the different phases of software development and production: planning, design, modeling and specification, implementation, validation and test, evaluation and maintenance. The lab activities will provide skills required for the development of graphical user interfaces both in Java and Phyton. At the end of the course, the student will have to show: her knowledge about the software development process and the related methodologies and techniques; her ability to apply the acquired knowledge to develop and analyse software systems, even considering graphical user interfaces with Java/Phyton; her skills in communicating and interacting with different stakeholders when designing, implementing, and using a software system in complex organizations; the capability of extending her knowledge and skills for autonomously continuing her studies related to software development techniques, even considering different application domains.
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    MM: Laboratorio
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    Syllabus

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    MM: Teoria ed esercitazioni
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    * Introduction to Software Engineering - Definition of Software Engineering - Professional software development - Software engineering ethics
    * Software Processes - Software process models - Process activities - Coping with change
    * Agile Software Development - Agile methods - Agile development techniques - The SCRUM methodology
    * Requirements Engineering - Functional and non-functional requirements - Requirements engineering processes - Requirements Engineering and UML Use Cases
    * Architectural Design - Architectural design decisions - Architectural views - Architectural patterns -- MVC -- Repository -- Client server -- Pipe and filter
    * OO Design and Implementation - OO basic concepts - The standard language UML 2 for software modeling -- Use Case diagrams -- Class diagrams -- Activity Diagrams -- Sequence diagrams - Design patterns -- Introduction -- Singleton -- Observer -- Template -- Iterator -- Factory -- Abstract factory -- Proxy -- Facade -- Decorator
    * Verification and Validation - Introduction - Inspection and test - Testing: unit test, integration test, user acceptance test
    * Software evolution and maintenance - Change Management - Legacy Systems - Software maintenance

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    MM: Laboratorio
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    - Introduction to Swing library for the development of graphical user interfaces in Java. - Introduction to TkInter, wxPython, pyGTK/PyGobject, and PyQt/PySide libraries for the development of graphical user interfaces in Python.
    - Introduction to Eclipse-Papyrus and StarUML tools for the development of UML projects. Teaching methods
    - Lecturing and practicing in computer laboratory. Didactical material (slides) and further exercise texts are available on the eLearning platform. The teacher is available for individual meeting in office hours.

    Assessment methods and criteria

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    MM: Teoria ed esercitazioni
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    The examination, for students both attending and not attending classes, consists of a project related to lab activities and of an oral examination. Such exam will allow one to show both his communication skills and his knowledge about Software Engineering. Student will also demonstrate their skills in applying their knowledge in "practical" software engineering tasks.

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    MM: Laboratorio
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    The examination consists of a project related to lab activities. The project has to be presented and discussed during the oral exam.

    Reference books
    Activity Author Title Publisher Year ISBN Note
    Teoria Docente del corso Copia gratuita delle slides proiettate durante le lezioni.  
    Teoria Ian Sommerville Ingegneria del software - 10/Ed. (Edizione 10) Pearson 2017 9788891902245
    Teoria Martin Fowler UML Distilled (Edizione 4) Pearson - Addison Wesley 2010 9788871925981
    Laboratorio Martin Fowler UML DISTILLED (Edizione 4) Pearson Italia 2010 978-88-7192-598-1

    STUDENT MODULE EVALUATION - 2017/2018