Human-computer Interaction (2018/2019)



Course code
4S02909
Credits
6
Coordinator
Umberto Castellani
Academic sector
ING-INF/05 - INFORMATION PROCESSING SYSTEMS
Language of instruction
Italian
Teaching is organised as follows:
Activity Credits Period Academic staff Timetable
Teoria 4 II semestre Umberto Castellani

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Laboratorio 2 II semestre Umberto Castellani

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Learning outcomes

The course aims to provide basic concepts for the design and evaluation of interactive systems, with particular attention to new paradigms and advanced technologies such as those linked to virtual and augmented reality.
We will introduce the historical context of the discipline and we will study humans senses and reasoning, the input/output channels of the computer, the interaction paradigms, the design rules for usability and we will address these issues in a peculiar way for advanced applications in the field of immersive virtual reality.

At the end of the course, the student must demonstrate knowledge and ability to understand the basic usability principles and be able to apply them to the design of various types of human-computer interfaces.
He will be able to develop prototypes of virtual / mixed-reality applications, considering the specificities of the related interactions. He will be able to analyze the usability and user experience for both standard interfaces and mixed-reality applications.

At the end of the course the student must show to be able to: i) apply the guidelines on usability to different application areas; ii) develop 3D interactive environments for different interactive and gaming visualization simulation tasks.

This knowledge will provide the student with the ability to: i) autonomously evaluate the usability problems of the systems and select the correct evaluation methods for each different task; ii) broaden and deepen the technical knowledge of the various aspects of the Visual Computing course of study considering the human factor.

Syllabus

Part 1: Basics
-Human capabilities: Input Output Systems, Memory and Learning, Cognitive Processing
-Computing systems, I/O methods, interfaces
-Interaction paradigms.
-Interaction design
-Interactive systems and applications

Part 2
-Virtual Reality/Mixed Reality and Natural interaction
-Virtual Reality Lab: Unity development
-Exercises on evaluation and design of Virtual Reality and Natural interaction systems

Assessment methods and criteria

The course is divided in two blocks, Fundamentals of HCI, Virtual Reality, and an oral evaluation will be dedicated to each one, also discussing the lab exercise presented during the lab sessions.

To pass the exam, the student must show
-to have understood the principles discussed in the class
-to be able to apply them in different applications
-to be able to design and carry on interaction experiments in an autonomous way

The final vote will be the average of the two parts

Reference books
Activity Author Title Publisher Year ISBN Note
Teoria Donald A. Norman The Design of Everyday Things: Revised and Expanded Edition Basic Books; Revised, Expanded edition 2013 0465050654
Laboratorio Donald A. Norman The Design of Everyday Things: Revised and Expanded Edition Basic Books; Revised, Expanded edition 2013 0465050654

STUDENT MODULE EVALUATION - 2017/2018